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NYBBLE & NIBBLE

One missing half. Sixty rooms between you.

Nybble is only half a byte. Somewhere in a hidden digital world, another half is waiting.

Guide your tiny adventurer through six zones of compact platforming challenges. Leap across gaps, push off walls and use an eight-direction air dash to reach the next ledge. Learn each room, find your rhythm and keep moving towards your other half.

The Amiga edition brings the original Commodore 64 adventure to the Amiga, with reworked graphics, richer scenery, and music and sound effects made for the machine. It preserves the original 60-room journey and movement mechanics.

NYBBLE & NIBBLE Amiga title screen

Your next adventure

Sixty rooms. Six zones.

Find your other half through 60 compact platforming rooms inside a hidden digital world.

Find your rhythm

Variable-height jumps, wall jumps and wall slides help you reach the next ledge.

Dash in eight directions

Change direction in mid-air and use refill crystals to keep your journey moving.

A little extra challenge

Collect 48 optional bits along the way. Unlimited retries let you learn each room.

Made for Amiga

Reworked graphics, richer scenery, music and sound effects bring the original C64 adventure to Amiga.

Try the free demo

A separate free five-room demo introduces the opening challenges and the air dash.

See it in motion

Actual Amiga frames saved by WinUAE. Play a clip to see the animated title screen or take a closer look at the gameplay.

Before you play

Amiga requirements & controls

Requires 1 MB RAM: an Amiga 500 with 512 KB Chip RAM and a 512 KB expansion, or an Amiga 1200 with 2 MB Chip RAM.

Also runs in compatible Amiga emulators and on THEA500 Mini. PAL and NTSC modes are supported. Tested in WinUAE using Amiga 500 and Amiga 1200 configurations, including an NTSC playthrough, and on THEA500 Mini. Testing on original Amiga hardware is still pending.

Joystick in port 2, or W/A/S/D plus SPACE. P or ESC pauses; the right mouse button quits to the Amiga.

On a modern computer, use an Amiga emulator configured for a compatible machine and your own compatible system ROM. An emulator, system ROM and Amiga system files are not supplied.

Progress & saving

Progress is kept only for the current session. Reached zones can be selected from the title screen until you reset or switch off. The game does not write to its disks.

Download formats

The full-game package is planned to include two ADF disk images, an M3U playlist, an English manual, cover artwork, printable disk labels, README, license and Terms of Use. The separate free demo uses its own ADF disk image.

Development status

The Amiga edition is in development. Visual polish and final release testing are in progress.

AI disclosure

Generative AI assisted development of code, graphics, music and documentation under the direction of Majoros Gábor — Gaboo Arts Entertainment. No generative AI runs during gameplay.